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skeletal-animation-system
A standalone, stateless, dual quaternion based skeletal animation system built with interactive applications in mind
collada-dae-parser
Parse collada .dae 3d animation files into json
@esotericsoftware/spine-core
The official Spine Runtimes for the web.
@esotericsoftware/spine-player
The official Spine Runtimes for the web.
@esotericsoftware/spine-webgl
The official Spine Runtimes for the web.
@esotericsoftware/spine-canvaskit
The official Spine Runtimes for CanvasKit for NodeJS
spine-runtimes
2D skeletal animation runtimes for Spine.
@esotericsoftware/spine-pixi-v8
The official Spine Runtimes for PixiJS v8.
@esotericsoftware/spine-canvas
The official Spine Runtimes for the web.
mat4-to-dual-quat
Convert a 4x4 matrix into a dual quaternion. Useful for skeletal animation (dual quaternion linear blending)
@esotericsoftware/spine-pixi-v7
The official Spine Runtimes for the web PixiJS v7.
@esotericsoftware/spine-threejs
The official Spine Runtimes for the web.
@esotericsoftware/spine-ts
The official Spine Runtimes for the web.
donutjs-skeletal-animation-slides
Skeletal Animation in Your Browser via WebGL - the accompanying slides for a 10 minute talk at Portland's Donut.js meetup
skele2d
A point-based game engine and editor
@esotericsoftware/spine-phaser-v4
The official Spine Runtimes for the Phaser v4.
load-collada-dae
Load the WebGL graphics buffer data from a collada .dae model and return a draw command that accepts options
@esotericsoftware/spine-phaser-v3
The official Spine Runtimes for the Phaser v3.
dual-quat-to-mat4
Convert a dual quaternion into a 4x4 matrix
@hoshimei/spine-runtime
2D skeletal animation runtimes for Spine.