The latest news from Deno Land.
June 8th, 2021
The Deno 1.11 release adds new web APIs, resolves long standing issues, and improves editor experience.
May 11th, 2021
Deno 1.10 improves the built-in test runner, adds support for Web Storage API, structured clone, and more.
April 13th, 2021
Deno 1.9 adds a new native HTTP/2 web server, a vastly improved op infrastructure, import completions in the LSP, an interactive permission prompt, blob url support.
March 29th, 2021
We have raised money to enable the millions of web programmers out there to
maximally leverage their craft.
March 4th, 2021
Post-mortem report for the 98 minute service outage on March 2, 2021.
March 2nd, 2021
Deno 1.8 adds experimental support for the WebGPU API, adds support for importing private modules, stabilizes import maps, revamps coverage tooling, adds ICU to provide internationalization out of the box, and a whole lot more.
January 19th, 2021
Deno 1.7, one of our largest releases to date, adds cross compilation and 60% smaller binaries for deno compile, a DNS resolver API, support for data URLs in import statements and web workers, and much more.
January 15th, 2021
Retrospect of what happened in Deno in 2020
December 8th, 2020
Deno 1.6 adds the abilty to build your Deno projects into fully standalone, self-contained executables with `deno compile`. The release also introduces a built-in LSP for editor integrations, and experimental Apple Silicon support.
October 27th, 2020
Deno 1.5 improves `deno bundle` with support for tree shaking and a 15x speed improvement. This release also adds the `alert`, `confirm`, and `prompt` APIs and enhances the REPL.
September 13th, 2020
Deno 1.4 adds support for the web standard WebSocket API, deno run --watch, and integrated test coverage. This is the largest feature release yet.
August 3rd, 2020
Design considerations and changes for the new code hosting service.
May 13th, 2020
Dynamic languages are useful tools. Scripting allows users to rapidly and succinctly tie together complex systems and express ideas without worrying about details like memory management or build systems.