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vr-components
Biblioteca de componentes angular VR Software
aframe
A web framework for building virtual reality experiences.
webvr-polyfill
Use WebVR today, on mobile or desktop, without requiring a special browser build.
cardboard-vr-display
A Cardboard VR implementation of a WebVR 1.1 VRDisplay for polyfilling the WebVR API
react-force-graph
React component for 2D, 3D, VR and AR force directed graphs
aframe-extras
Add-ons and examples for A-Frame VR.
aframe-forcegraph-component
A 3D Force-Directed Graph component for A-Frame.
3d-force-graph-vr
UI component for a 3D force-directed graph in VR
@react-three/xr
VR/AR for react-three-fiber
playcanvas
PlayCanvas WebGL game engine
@pmndrs/xr
VR/AR for threejs
@pmndrs/handle
framework agnostic expandable handle implementation for threejs
pannellum-react
Pannellum React Component
three-mesh-ui
a library on top of three.js to help in creating 3D user interfaces
aframe-event-set-component
Set properties in response to events in A-Frame
webxr-polyfill
Use the WebXR Device API today, providing fallbacks to native WebVR 1.1 and Cardboard.
aframe-environment-component
Infinite environments for your A-Frame VR scene in just one file.
io.extendreality.zinnia.unity
A collection of design patterns for the Unity software that can be beneficial in (but not limited to) spatial computing development.
@avaturn/sdk
Avaturn web SDK.
aframe-look-at-component
Rotate an entity to face towards another entity in A-Frame